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Midnight Taxi

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About: Midnight Taxi was a collaborative project developed by a multidisciplinary team, centered around creating a narrative-driven urban experience. The game placed players in the role of a late-night taxi driver, navigating a eerie city atmosphere while interacting with shady passengers and storylines.

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Contributions: Game Designer/Level Designer

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Engine and tools: Unreal Engine 5.4 

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Timeframe: 8 weeks

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Link: https://group-twenty8.itch.io/midnight-taxi

Features

  • Narrative-Driven Gameplay Experience, combining driving mechanics with environmental storytelling to support a tense, mystery-focused tone.

  • Level and World Layout Design, creating a small-town street network that supports navigation, exploration, and escalating tension during gameplay.

  • Player Flow and Navigation Design, ensuring routes, landmarks, and objectives are readable while maintaining atmosphere and suspense.

  • Gameplay Systems Design, focused on passenger pickup, destination delivery, and satisfaction mechanics that influence progression and narrative discovery.

  • Environmental Pacing and Tension Building, using lighting, spatial layout, and encounter timing to reinforce the underlying thriller narrative.

  • Collaboration Across Disciplines, working closely with artists and programmers to align level layouts, mechanics, and narrative intent.

  • Iterative Playtesting and Refinement, using feedback to adjust level flow, difficulty, and player clarity to improve the overall experience.

Gallery

Map Early Iterations

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Early Game Design Idea's

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© 2025 by Michael Fadare. Powered and secured by Wix

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