
Michael Fadare - Game Designer
Midnight Taxi

About: Midnight Taxi was a collaborative project developed by a multidisciplinary team, centered around creating a narrative-driven urban experience. The game placed players in the role of a late-night taxi driver, navigating a eerie city atmosphere while interacting with shady passengers and storylines.
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Contributions: Game Designer/Level Designer
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Engine and tools: Unreal Engine 5.4
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Timeframe: 8 weeks
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Features
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Narrative-Driven Gameplay Experience, combining driving mechanics with environmental storytelling to support a tense, mystery-focused tone.
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Level and World Layout Design, creating a small-town street network that supports navigation, exploration, and escalating tension during gameplay.
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Player Flow and Navigation Design, ensuring routes, landmarks, and objectives are readable while maintaining atmosphere and suspense.
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Gameplay Systems Design, focused on passenger pickup, destination delivery, and satisfaction mechanics that influence progression and narrative discovery.
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Environmental Pacing and Tension Building, using lighting, spatial layout, and encounter timing to reinforce the underlying thriller narrative.
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Collaboration Across Disciplines, working closely with artists and programmers to align level layouts, mechanics, and narrative intent.
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Iterative Playtesting and Refinement, using feedback to adjust level flow, difficulty, and player clarity to improve the overall experience.
Gallery
Map Early Iterations







Early Game Design Idea's
