
Michael Fadare - Game Designer
Mystic Realms

About: Mystic Realms was my final-year university project: a 2D fantasy platformer designed to gradually introduce mechanics as the player progressed. My goal was to create a game with a clear onboarding experience, smooth level pacing, and responsive combat. While not my strongest project, it taught me valuable lessons in scope, iteration, and project planning that have shaped the way I approach design now.
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Contributions: Solo Developer (Scripting, Game Design, Level Design, Sound Design, Playtesting)
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Engine and tools: Unreal Engine 5.4
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Timeframe: 16 weeks
Want more details on the development process?
Click down below to view the documentation related to my development.
Features
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The game is centred around building an onboarding expirience to the player
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Playable 2D character who can traverse with the classic left and right controls
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There are 3 different enemy types that act as obstacles for the player including a ground enemy, ranged enemy, and flying enemy.
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There are orbs scattered across the level gradually unlocking the players functions such as jumping, attacking, and shooting.
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The player must reach the end of the level to complete the game