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Mystic Realms

Screenshot 2025-08-26 013458.png

About: Mystic Realms was my final-year university project: a 2D fantasy platformer designed to gradually introduce mechanics as the player progressed. My goal was to create a game with a clear onboarding experience, smooth level pacing, and responsive combat. While not my strongest project, it taught me valuable lessons in scope, iteration, and project planning that have shaped the way I approach design now.

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Contributions: Solo Developer (Scripting, Game Design, Level Design, Sound Design, Playtesting)

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Engine and tools: Unreal Engine 5.4

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Timeframe: 16 weeks

Want more details on the development process?

Click down below to view the documentation related to my development.

Features

  • The game is centred around building an onboarding expirience to the player

  • Playable 2D character who can traverse with the classic left and right controls

  • There are 3 different enemy types that act as obstacles for the player including a ground enemy, ranged enemy, and flying enemy.

  • There are orbs scattered across the level gradually unlocking the players functions such as jumping, attacking, and shooting.

  • The player must reach the end of the level to complete the game

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